Slightly more on topic > I saw a post elsewhere on Uber's stats and it got me thinking and I think I can kill several birds with one stone. It would add alot more variety and replay-ability if the map sometimes had 3 big cabins, and sometimes 5 smaller ones, and sometimes 1 big and 3 small.etc, because there really is no "hero building" like in the other maps, there isnt a need to showcase anything specifically, so let the randomness of the VR allow for different situations. I hope that Grendel the ship remains this way, and Grendel the VR simulation is different each time by having very different configurations. Slightly off topic thought process> That would be cushioned if the Grendel map itself is very modular, in the sense that I assume parts of the map are ship and parts are VR camp, and it would be nice that the map (although its a single map) had more variance in the spawn points and cabin/room.įor instance, all the current maps have basically the same layouts with variation in spawn points of objectives and rarely an extra or missing building here or there. Either that or hes exclusive to Grendel map and always available on that map.which I could understand, but it would suck only being available on 1 map. Halfway point of levels (for now), halfway between 50 and 100 is satisfying as well, encourages people to stick around and earn xp.Ī good deal of time to have earned it, but not too extreme. I would think around level 75 would be good.